Tiny Bunny is a wintry folk-horror visual novel that turns childhood memories and forest lore into a slow, merciless fairy tale.
Why It Matters
Tiny Bunny doesn’t lean on jump scares; it creeps in through lived-in details. Set in 1990s rural Russia, it surrounds you with TV static, creaking wood, the hiss of wind through pines, and the uneasy rituals of a family starting over.
You aren’t solving a big mechanical puzzle — you’re inhabiting a child’s fear as it fuses with rumour and folklore. The story stays at kid-eye level, yet refuses to soften adult harshness, creating a constant braid of tenderness and dread.
If slow-burn narrative horror — think the mood of Detention, true-crime podcasts, or folklore anthologies — speaks to you, this is the kind that lingers after the screen goes dark.
Core Experience
Slow burn, constant pressure
Everyday scenes — dinnertime spats, schoolyard whispers, secret hangouts — build a believable baseline. When the uncanny slips in, it feels welded to real worries (loneliness, family strain, social exclusion), so the fear lands closer to the skin.
Cold-snow visual grammar
Tiny Bunny leans on predominantly monochrome art, punctured by rare, high-saturation accents: blood, toys, eyes, small objects that suddenly feel threatening. Comic-style panels, subtle motion, abrupt cuts, and strategic black frames give it the cadence of a haunted picture book.
Sound as co-protagonist
Wind, floorboards, distant dogs, and TV snow create a droning soundscape. Low-frequency swells and childlike motifs tighten exactly when your guard drops. Playing with headphones makes the chills significantly stronger.
Choices that haunt later
Branching is text-driven rather than stat-heavy. Options test intuition — who to trust, whether to hide or follow, which secret to share. Consequences often echo a chapter later through altered relationships or uncanny detail, keeping anxiety on a slow drip.
The “credible lie” of childhood
The narrator’s logic often makes emotional sense while failing adult scrutiny. The game exploits this wobble, tugging you between “monster” and “human cruelty” without rushing to an answer.
Chapter-based form, strong replay pull
Released in episodic chapters, each plays like a tight horror short. Replays surface small new scenes and character inflections across different dialogue paths, rewarding curiosity and experimentation.
Ideal For
- Story-first players and atmosphere lovers
- Fans of psychological, slow-burn horror
- Players who enjoy piecing together meaning from small clues
- Anyone who likes horror rooted in folklore, memory, and family dynamics
Platforms
- PC (Steam)
- Steam Deck (plays well: text-first, light input)
- Other platforms: check official announcements
Price
Tiny Bunny has a budget-friendly base price with frequent seasonal discounts. It is not consistently included in major subscription services (such as Game Pass or PlayStation Plus), so it’s worth watching store pages for sales.
IBBOB Score (1–10)
9.0 / 10