IBBOB
Dishonored
Arkane's stealth-action immersive sim remains a must-play because its powers, level design, and player choice make every mission feel open to experimentation.
Quick Facts
- Platforms
- pc, ps, xbox
- Price
- low
- Playtime
- medium
- Difficulty
- Flexible, depending on whether you play stealthily, violently, non-lethally, or with minimal powers
- Modes
- Single-player stealth-action immersive sim campaign
Best For
- Players who like stealth, powers, and creative problem solving
- Anyone who enjoys compact levels with multiple routes and consequences
- Fans of atmospheric worlds with strong art direction
Skip If
- Players who want a huge open world
- Anyone who dislikes first-person stealth or experimenting with tools
- People looking for a pure shooter with straightforward levels
Dishonored is still one of the best arguments for compact, expressive level design. It gives you a target, a space, supernatural powers, tools, guards, routes, and consequences, then lets you decide how clean or chaotic the mission becomes.
Why It Stands Out
The game rewards experimentation. Blink changes movement. Possession, time manipulation, traps, stealth routes, and environmental hazards all let you solve problems in different ways.
Dunwall also has a strong identity. Plague, class tension, whale oil technology, masked elites, and grimy streets give the world a specific mood instead of generic darkness.
Gameplay
- Player-driven missions. Each level supports stealth, violence, non-lethal routes, and improvisation.
- Supernatural tools. Powers make movement and problem solving exciting.
- Consequences. Your level of chaos affects the world and tone of the story.
- Dense atmosphere. Dunwall feels rotten, stylish, and memorable.
Who Should Play It
Players who want a smart stealth-action game where the level is a toy box and your choices matter.