IBBOB
SILVARN
A first-person psychological horror game about searching for a missing family while an unpredictable elevator and a relentless killer turn every route unsafe.
Quick Facts
- Platforms
- pc
- Playtime
- medium
- Difficulty
- Moderate, with chase pressure, narrow spaces, clue reading, and story-driven puzzles doing most of the work
- Modes
- Single-player first-person psychological horror with exploration, chase sequences, and narrative puzzles
Best For
- Players who want compact first-person horror built around pursuit, atmosphere, and a missing-family mystery
- Anyone who likes unsettling spaces, unpredictable routes, and story-driven puzzles more than combat
- Horror fans looking for a focused small-team indie project to track before its June 2026 launch
Skip If
- Players who dislike chase pressure, loud pursuit sequences, or being pushed through narrow routes
- Anyone looking for cozy horror, co-op survival, or a low-spec PC recommendation
- People who need a proven post-launch reputation before trying a new indie horror game
SILVARN is a first-person psychological horror game from Etnabyte Games. The official Steam page lists June 12, 2026 as its planned release date and frames the game around Jacob, a missing family, an isolated place, and a killer whose presence turns movement itself into pressure.
This is not the quietest kind of horror. SILVARN looks more like a chase-and-mystery game where the fear comes from being forced forward through uncertain routes, then piecing together what happened before the threat catches up.
Why It Stands Out
- The hook is specific: Jacob follows his family’s cry for help, finds their home empty, and begins chasing clues through a place where an elevator opens to unpredictable locations.
- The elevator gives the game a cleaner identity than a generic haunted-house setup because each door can change the route, mood, and sense of safety.
- Its Steam description emphasizes pressure, pursuit, realistic lighting, and story-driven puzzles instead of combat or survival-crafting depth.
- It is a better fit for horror players who want a focused, intense mystery than for players looking for a long systemic horror sandbox.
Gameplay
- First-person exploration. You search spaces for clues, read the environment, and follow traces tied to Jacob’s missing family.
- Unpredictable elevator routes. The elevator is the game’s clearest mechanic and theme: doors can open into different spaces, making navigation feel unstable.
- Chase pressure. The Steam page describes a relentless killer who keeps the player moving through corridors and uncertain exits.
- Narrative puzzles. The listed puzzle focus is short and story-driven, which should make the game more about pacing and clue context than dense puzzle-box friction.

Who Should Play It
SILVARN is worth tracking if you like first-person horror built around movement, pursuit, environmental clues, and a direct mystery. It should work best for players who want tension immediately rather than a slow social or resource-management build.
Skip it if you dislike being chased, if you prefer horror that lets you linger calmly in each room, or if your PC is closer to low-spec territory. The Steam page currently lists Windows only and a relatively demanding minimum GPU compared with many smaller indie horror games.
Platforms
- PC
Price
The official Steam app details page did not list a final launch price as of May 24, 2026.
Official Release Date
June 12, 2026.